The reviews are in, and Santa Monica Studios’ “God of War: Ragnarok” is set to give “Elden Ring” a run for its money for the Game of the Year award.
The sequel to 2018’s “God of War” has managed to pull off the same Metacritic score as its predecessor with a 94/100. That’s also the same as the PC edition of “Elden Ring”, but not quite up there with the 96/100 that game got for its console editions.
Not including ports, remasters or DLC (e.g. “Persona 5 Royal,” “God of War: PC Edition,” “Stanley Parable”), both titles are the only two new games releases in 2022 on any platform to score over 90.
With 117 reviews counted, not a single one for ‘Ragnarok’ was negative, with almost all painting it at least as good as the first one and quite a few saying it’s better and the franchise’s best to date. The main complaint, such that it is, is that it’s “more God of War, but in the best way possible.” Here’s a sampling of review quotes:
“God of War Ragnarok is a complex, thoughtful game that takes everything that made its predecessor an unmissable experience to even greater heights. Its story is full of memorable characters, woven seamlessly into a series of worlds that feel more alive than ever, and its combat continues to add interesting new wrinkles dozens of hours in. Ragnarok is here, and it is glorious.” – Dexerto
“God of War Ragnarok builds upon its predecessor achievements with a far more ambitious campaign. It’s way more diverse visually and design-wise while telling a compelling story about — ironically — very human themes. Absolutely, the best in the series and a must-play for all PlayStation fans.” – The Enemy
“It’s rare to see a sequel nail it this hard, but God of War: Ragnarök has once again raised the bar for every action-adventure title. It’s the best game I’ve played in a very, very long time, and is, in a word, perfect.” – Gaming Trend
“The first game was already pushing the limits of what we could expect from a blockbuster on consoles, this sequel only widens the gap. More than the colossal work of Santa Monica, it’s also the result of a vision of action-adventure with a high narrative content.” – MGG
“God of War Ragnarök feels a lot like God of War (2018), which is a compliment considering how fantastic that game is… Any complaints about the overall experience are quickly forgotten in the face of the compelling narrative, believable character relationships, and incredible visuals and animation.” – Game Informer
“God of War Ragnarok is a triumph. Santa Monica Studio has successfully taken everything that was great about the last game and amplified it while correcting just about every problem area and then some. There are slight stumbles, but it’s a constantly surprising, epic adventure that shows genuine growth in its characters, backed up by best-in-class combat and a menagerie of breathtaking scenes.” Press Start Australia
“God of War Ragnarök is a triumph. It’s a swansong for the PS4 and one of the best first-party games for the PS5 so far. It’s bigger than its predecessor in every way. The game’s only flaw is the weak climax. Everything up to that part is gold. However, it’s hard to find a conclusion that’ll satisfy everyone when the stakes are basically everything.” – Game Revolution
“Ragnarök chooses iteration over innovation but continues to operate in a league of its own in terms of its nuanced gameplay and otherworldly technical execution. This is the new posterchild for what the PS5 is capable of, and the passionate product of a development outfit that can seemingly do no wrong.” – Well Played
“God of War: Ragnarok” is set for release exclusively on PS4 & PS5 this coming Tuesday November 9th.